PLAYING BACK YOUR DREAM
INTRODUCTIONS, MISSION, INVOCATION
a. Sound and Movement/Rotate
b. Mirror – Pairs, Alternate, Leaderless, Switch
c. Game – Zip, Zap, Zup, Freakout
2. SHORT FORMS
a. Fluid Sculpture
c. Multi-part Tableau
3. PREPARING FOR THE STORY
a. Personification – If it were a person who would they be?, Character Questions ( See additional sheet)
b. 2 Character Scenes – pick an element from a dream and be that character
c. Cloth – Inherited quality, Attributed quality, Scenes with cloth
d. Musical Instruments – Mood, How can sound be an element? , How can sound be a character?, Scenes with sound
f. Boxes – Box scenes ( no dialogue )
e. 25 elements/ See additional sheet
4. TIME TO PLAY
a. Delegation – Main characters, Lead character begins action, Polarities, Transformations, What is the Gist?, Snap Evaluation, How does it end?, How would you like it to end?
b. Beginning – Setup, Middle – Development, and End – Conclusion, Assessment
c. Active Imagination/Extrapolation/New elements
b. Likes/Different versions/ Retakes
c. Improvements in Technique
d. What has changed?
e. Where would you like it to go?